Curse play

curse play

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Curse play -

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{ITEM-100%-1-2}The second part, the automatic refilling, is a regular "A to B" course. Du kannst dich auch kostenlos registrierenfalls du noch keinen Account hast - dauert nur eine Minute. Courseplay automatically activates and deactivates 4WD depending on the situation and the course. Bayern gegen braunschweig pokal will be saved in the vehicles. The current course and waypoints will be overwritten completely. Clicking once activates the reverse mode the button turns greenclicking it again ends it. These settings are only relevant for the combi and overloader modes. Manually start or stop the current driver. Der zweite Teil dient zum Beste Spielothek in Mochow finden Getreidelager, Siloplatte, etc. Bugs Under the Bed Slot - Play Betsofts Under the Bed Slots Free auf unserer Issues-Seite behandelt. With this option, Courseplay's recording mode is activated. The value, like the side offset, is calculated automatically based on wheel angle, wheel base, track width, number of trailersas soon as a driver is hired. The tractor has two possibilities to have a combine in reach: Courseplay ist ein Tool mit dem ihr dem Landwirtschafts Simulator beibringen könnt, verschiedene Aufgaben für euch zu erledigen, welche die Standardhelfer nicht können. They also do not indicate when the shovel should have the set position.{/ITEM}

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The recorded course is only temporary: When reaching the end point of your route, use "stop recording". It is advised to have the end point ca. Pause the current recording.

This option is only available after the third waypoint. A yellow arrow will be displayed, showing the direction to the last waypoint.

Click the pause button again to continue. In addition, while paused you can delete the last waypoint see "delete last waypoint".

This option is only available when the recording is paused. The current last waypoint is deleted. You can repeat this until only three waypoints are left.

While recording, you have the possibility to set waiting points on the course. At those points, the driver, while driving the course, will stop and wait until either you tell him to continue, or the configured waiting time has passed.

When a driver reaches a waiting point, a message will be displayed XYZ has reached waiting point. In certain modes, waiting points have special meanings, other than waiting: In the shovel filling and unloading mode, they indicate the start and end of the loading area and the unloading point.

Crossing points are "signal" or "combination points" where two separate courses can be combined see Manage courses.

In both courses, two crossing points one in each course that are closer to each other than 50 metres are determined.

The combined course will lead up until the first course's crossing point, and from there go the second course from its respective crossing point.

A course's start and stop points are automatically set as crossing points. Hence, they don't have to be manually declared as those when recording.

While it is generally advised to have field courses generated, they can also be recorded manually. Clicking once activates the turn maneuver the button turns green , clicking it again ends it.

Courseplay supports reverse driving with trailers in many modes. Activating this option later tells the driver to drive this portion of the course in reverse.

You should only activate and deactivate it once you're at a complete stop and not rolling anymore. When active during the recording, you must drive in reverse, otherwise there will be severe driving errors later.

Clicking once activates the reverse mode the button turns green , clicking it again ends it. When you have recorded or loaded a course, you can "hire" a driver to have him drive the course.

From this moment on, you won't have any manual control over the tractor until you stop the driver. Available in all modes except "Fill and empty shovel".

Some courses have relatively many waypoints in a small area, especially at the starting point e. Here you can choose if the driver starts the course at the nearest waypoint default setting , the current wapypoint or directly at the first waypoint.

With this option you can choose the silo fruit type to be filled into the trailer at the course's start point. Each tractor can have a different selected fill type, allowing for multiple different routes from that silo running at the same time.

This setting is saved in the vehicles. In order to being able to do many different work types, there are different driving modes.

Certain modes are only available for certain types of vehicles. For example, a tractor won't be allowed to drive in the combine self unloading mode.

The current mode will be highlighted in green. The mode names are display as a tooltip when hovering over the buttons.

The different modes are described in detail in the Driving modes section. When a course has been recorded or loaded, you can delete the current course selection.

The saved course will not be deleted from the save game, only the driver will clear his current course. With this option activated, the direction and distance to the course's first waypoint in relation to the tractor are displayed.

This can be useful if you don't remember where the course's start is. Of course you can always stop the activated driver.

Later, when reactivating the driver, it will continue from the next valid waypoint. When you're driving a "filling" course, for example unloading a combine in combi mode, or collecting grass in field work mode, you can force the driver to drive the unloading portion of the route immediately.

When activated, the tractor will stop at the next valid unloading or fill trigger, or - if no triggers exist on that route - at the end of the route.

Available only in "fertilizing and seeding" mode. When using a seeder with a generated course, choose whether the ridge markers should be deployed automatically or manually i.

Available only in "field work" mode, with an attached bale loader and with no unloading course existing after the field work course.

On this page you'll find an overview containing your saved courses and folders. The course management system basically works like a regular file system.

You can create folders, move courses or other folders to it, and load and delete them. The courses and folders are saved in the courseplay.

In order to record or load a completely new course, the current course must be cleared with this option. The course will not be deleted from the save game, only the driver will clear his current course.

This option lets you filter your course and folder list. A GUI will open where you can enter the name. When the filter is active, you can deactivate it by clicking.

Saves the currently active course as a new course in the file system. If there already is a course loaded, the clicked course will be merged into the already loaded one at the first common crossing point.

If there already is a course loaded, the clicked course will be added at the end of the already loaded course. Otherwise it will be loaded as usual. The course will be deleted completely from Courseplay and the save game.

It will not be available anymore, not even when loading the game again. This page is displayed in all modes except "Transfer", "Field work" and "Fill and empty shovel".

Just like the name implies, these settings are for the combi and overload modes. You can configure your driver to be better suited to unload the combine.

Technically, it's the distance between the combine's center and its pipe end. By default it's set to "auto" - the driver calculates the side distance automatically.

You can reset it to "automatic" by setting it to 0 zero. This is being used to have the trailer directly underneath the pipe.

By default it's set to "auto". This value defines the driving tractor's turning circle, which is especially used for turning maneuvers when unloading a combine or chopper.

The value, like the side offset, is calculated automatically based on wheel angle, wheel base, track width, number of trailers , as soon as a driver is hired.

This value defines the combine's fill level percentage that tells the driver to drive to and unload it. When unloading choppers, this value defines when the second unloading driver should join the unloading chain.

This value defines at which trailer fill level percentage the driver should start to drive the course to the unload point. This can be useful if, e.

This page is displayed only in the "combi" and "overloader" modes. These settings are only relevant for the combi and overloader modes. You can choose between the driver looking for a combine in need automatically the default setting , or have an assigned, non-changing combine manual.

If the driver looks for combines automatically, it has to be on the same field as the combine in order to find it.

If the driver has been assigned manually to a combine, it can be outside of the field area not. The driver drives from his start point to the combine, no matter where it is.

This can be useful for big and hilly fields where the automatic assignment doesn't always work. Or for areas which aren't fields, like meadows. Here you can set how fast your driver should drive.

Also, you can choose if a course should be driven with the speed used during the recording, or the maximum speed.

Only available in "combi" and "overload" modes. When activated, the driver tries as best as possible not to drive through the fruit.

On the other hand it means that he won't drive to unload a combine if the combine's pipe is on the fruit side.

At the moment, the "driving around the fruit" part of this option is deactivated, as we're reworking it completely.

We plan to reimplement it in the next release. You can choose if the hud should be opened when the right mouse button is clicked, or if the keyboard keys should be used instead default: When a waiting time has been set above 0 sec , the driver waits at the waiting point until that set time has passed and then continues automatically.

This can be useful for, e. Should there be any problems with Courseplay, you can activate debug channels that provide prints in the game's log.

This is important information for the developers, so they can find and fix errors. Don't use this unless the developers ask you to! When you have multiple tools driving the same field course, use this option to set their effective lanes.

For some tools it might be important not to drive the course exactly in the center line, but slightly to the right or to the left e.

This option lets you set this offset. Only available if the DriveControl mod is installed. Courseplay automatically activates and deactivates 4WD depending on the situation and the course.

This option forces 4WD to always be on. Lets you copy the exact course and waypoints from another vehicle. Also works with combined, generated or unsaved courses.

First choose the vehicle whose course you want to copy, then press the button. The current course and waypoints will be overwritten completely.

This page is only displayed in the "Fertilizer and seeding" and "Field work" modes. For general usage, see the course generation page.

Only available if fields have been scanned or custom scanned fields exist. This setting contains a list of all the scanned fields both automatic and custom.

Choose the field for which you want to generate a course. If no field edge path has been selected, the currently loaded course will be used instead as a fictive field border path.

When a field edge path has been selected, you can view its borders with the visibility button. In addition, the Seed Usage Calculator can display the amount of seeds needed for the selected field, for every fruit available in the game.

The tool's work width can be set here, from which the course's lane width is calculated. This setting is required in order to be able to generate a course.

If you select Current vehicle position or Last used position and set the headland to be worked on after the center of the field , the location you select here will be where the course ends.

If you selected a corner to start from then choose the direction that the first lane will go from the starting corner.

If you selected a vehicle position, the starting direction is determined automatically based on the headland direction or. Set whether the course should include headland "turn row" Wikipedia , whether it should be clockwise or counter-clockwise and whether it should be before e.

Choosing Smooth will generate slightly rounded corners on the headland so vehicles miss less fruit at sharp corners. When all required options have been set, the "generate course" button becomes available.

Clicking it, it generates the course with the above settings. Again, the minimum requirements are: Either a field edge path or a course with at least 5 waypoints must be loaded when headland is activated, the course has to have at least 20 waypoints the loaded course has not been generated the loaded course has not been combined from multiple courses a starting corner has been set a starting direction has been set HUD: Shovel positions This page is only displayed in Fill and empty shovel mode.

These positions do not have to be set during recording. They also do not indicate when the shovel should have the set position. They can be overwritten at any given time.

They will be saved in the vehicles. The position of the arm, shovel and grabber before unloading. This position is used so the shovel doesn't crash into a waiting trailer.

If activated, the driver will stop when the shovel is being filled. The driver will move forward when it's not filled anymore until it's filled again, repeating until it's full.

If not activated, the driver will drive through the silo, being filled while moving default setting.

The tractor waits at the first waypoint until his trailer has been filled. This can happen at a silo, at a field edge or anywhere else.

As soon as he reaches an unloading trigger, he unloads automatically. Afterwards he continues the course to return to the first waypoint.

The last waypoint should be 5 to 10 m ahead of the first, and have somewhat the same direction as the first. The combi mode is very similar to the Grain transport mode, in that the tractor drives a course and unloads at a trigger.

But, in addition, the driver unloads a working combine or chopper on the field. Then, the driver drives to the combine, comes from behind, and drives underneath the pipe, where the combine starts to unload into the tractor's trailer.

The tractor has two possibilities to have a combine in reach: The course's last waypoint is on the field where the combine is working.

Mostly, the driver identifies the combine automatically if the field isn't too big or too hilly. The driver also identifies multiple combines and assigns himself to the combine that fits best for him based on distance and the combine's fill level.

The tractor is assigned to one distinct combine see HUD: Only the selected combine will be unloaded, none else.

Abf Hof-F07 dazu und hast einen Rundkurs zum abfahren von Getreide. Vom Feld zum hof und vom hof zum Feld. Fahren lassen und der driete ist zum abladen aufen hof.

Wie meinst du das genau das jeder Kurs aus 3teile besteht und zusammen gefügt werden muss? Modhoster benutzt Cookies um eine bestmögliche Funktionalität zu gewährleisten.

Neue Mods alle neuen Mods. Anbaugeräte F - S. Anhänger A - S. Sonstige Anhänger Tandem Tridem Überladewagen Fahrzeuge F - V. Nützliches A - Z. Selbstfahrer B - K.

Traktoren C - I. Kategorien Anbaugeräte F - S. Charts Tages Charts Ewige Charts. Sonstige Anhänger Tandem 66 Tridem 47 Überladewagen Courseplay Kurse Holzhausen V 0.

Ich habe mal angefangen, auf der Holzhausen einige Abfahrerkurse einzufahren. Jeder Kurs besteht aus drei Teilen, die zusammengefügt werden müssen.

Bei Interesse werde ich noch weitere Kurse veöffentlichen. Credits Danke an die Jungs von Courseplay. Videos Videos Video hinzufügen. Ist dieser Mod besonders empfehlenswert?

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